Bravitzlana is for making small interactive scenes that you can share with people.
You can move with WASD. Jump with space. Right click and drag to turn the camera. Left click on things to interact with them.
Click the "Next" and "Previous" buttons to navigate this tutorial.
Let's make a world! Press "e" to bring up the edit menu.
On top is a list of all the things in this world, including blocks and sprites. On the bottom is a row of icons which will open the different menus in edit mode.
You can press "e" or "escape" to exit edit mode.
Our world is looking pretty drab... Let's decorate it a little bit! Enter build mode by clicking on this icon:
Then place some flowers by clicking on them in the top row and then left clicking in the world.
You can also place more grass blocks to give yourself more space, or add more Sad Sacks or characters to make it less lonely. If you make a mistake, you can delete placed objects by right clicking on them.
Our friend here is looking pretty sad. Let's turn his frown upside down! Click on the "Edit Objects" icon to open the object editing menu. In this menu we can change the properties of objects: for instance, their textures, sounds, and name. We want to change our buddy Sad Sack. Find "Sad Sack" in the list of icons and put him into the selector.
Now, click on the sprite edit window.
On this screen we can change an object's graphics. Erase his frown by right clicking and dragging on the frown, or by selecting the "eraser" tool and left clicking. Then select a color and draw him a nice smile.
Let's get out of edit mode. Press "e" or "escape" or this icon: Have a nice walk around your area. Enjoy what you've done so far. Click around on things and see if anything happens.
We have a small problem... Our flowers burp when you click on them! We want them to make a nicer sound. Open the object editing panel, start editing the flower, and then click on the "edit audio" button.
The audio editor works just like the sprite editor, but you paint sounds instead of colors. The sound is generated by looking at the image from left to right. Different colors represent the different samples, and their height in the image controls the sample's pitch. Play around with the sfx editor and make a nicer sound for the flowers.
Now our flowers are nice enough to give as gifts. Let's make it so we can give our flowers to Sad Sack. Go into edit mode and open the "Edit Interactions" menu.
On this screen we can edit all the interactions that happen when you click on things while the game is running. Flowers already have an interaction that happens when you click on them, so let's find it. Put the flower object into the "search" bar. That will bring up the interactions involving flowers.
Interactions define what happens when you click on something. Which interaction is triggered depends on what you clicked on, and what you were holding when you did. As a result, the thing you clicked on and what you're holding can change into any other object, be deleted, or stay the same.
To make it so we can give Sad Sack our flower, we first need to be able to pick it up. Let's edit the interaction that lets us smell the flowers: Right click on the objects in the interaction panel to remove them. And make it so instead we pick them up: This interaction means, "When I click on a flower while holding nothing, take a flower and replace it with nothing."
Now when we click on a flower, instead of smelling it, we'll pick it up. We need an interaction that allows us to give the flower to Sad Sack. Let's make a new interaction and let's make that interaction look like this: This means, "when I click on Sad Sack while holding a flower, remove my flower and say 'Thank you!'"
And now we've made something really nice! Let's share it with the world. Press the upload button to get to the upload screen. Give your game a title and a description then press the "Upload Level" button to upload it. A link will appear to your published game.
And now you know the basics of using Bravitzlana! I hope you have fun with it and make lots of neat little worlds. There are a few more buttons and features you'll need to play with to find out how they work, but this should be enough to make some pretty cool stuff. Please let me know what you think by sending me a message on Twitter @mkapolka, or an email at firstname.lastname@example.org
To start making a fresh new game, go to bravitzlana.com/new